Tenacious Tower
Optimize your tower's floors to unlock powerful compounding modifiers reminiscent of deck-builder games. Find the deadliest combos and destroy the creatures of the night!
Made in 10 days for the 1-BIT JAM #4 with the theme of "tower".
Controls
| Key | Action |
|---|---|
| W A S D | Move |
| Escape | Toggle Pause |
Jam Notes
This game only ever uses 2 colors on screen at a time, making heavy use of dithering to provide the "shading" effect (similar to games like Return of the Obra Dinn).
If you think you're seeing a 3rd color, lean in super close to your monitor! You'll see it's just many little dots.
Credits
| Programming & Design | Me |
| Shader | samuelbigos/godot_dither_shader |
| Art | Public Domain @ opengameart.org Me |
| Music | Public Domain @ opengameart.org |
| Playtesting & Feedback | Naoreen Kabir My wife |
| Status | Released |
| Platforms | HTML5 |
| Author | colbyhub |
| Genre | Action, Shooter |
| Made with | Godot |
| Tags | 2D, Automation, Black and White, Bullet Hell, Fantasy, Isometric, Medieval, Pixel Art, Roguelike |




Comments
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Very cool! Kinda reminds me of vampire survivor but with shop upgrades instead of item drops.
Hey stranger! Thanks for playing! Yeah my goal was to give the player a little more autonomy over their loadout / playstyle.
very interesting concept, very counter intuitive to play as a moving tower
Thanks for playing! Yeah, perhaps I'll add some more backstory as to why the tower is moving -- or give it legs or something haha