Optimize your tower's floors to unlock powerful compounding modifiers reminiscent of deck-builder games. Find the deadliest combos and destroy the creatures of the night!

Made in 10 days for the 1-BIT JAM #4 with the theme of "tower".

Controls

KeyAction
W A S D Move
Escape Toggle Pause

Jam Notes

This game only ever uses 2 colors on screen at a time, making heavy use of dithering to provide the "shading" effect (similar to games like Return of the Obra Dinn).

If you think you're seeing a 3rd color, lean in super close to your monitor! You'll see it's just many little dots.

Credits

Programming & DesignMe
Shadersamuelbigos/godot_dither_shader
ArtPublic Domain @ opengameart.org
Me
MusicPublic Domain @ opengameart.org
Playtesting & FeedbackNaoreen Kabir
My wife

Comments

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(1 edit) (+1)

Very cool! Kinda reminds me of vampire survivor but with shop upgrades instead of item drops.

Hey stranger! Thanks for playing! Yeah my goal was to give the player a little more autonomy over their loadout / playstyle.

very interesting concept, very counter intuitive to play as a moving tower

Thanks for playing! Yeah, perhaps I'll add some more backstory as to why the tower is moving -- or give it legs or something haha