Tenacious Tower
Optimize your tower's floors to unlock powerful compounding modifiers reminiscent of deck-builder games. Find the deadliest combos and destroy the creatures of the night!
Made in 10 days for the 1-BIT JAM #4 with the theme of "tower".
Controls
Key | Action |
---|---|
W A S D | Move |
Escape | Toggle Pause |
Jam Notes
This game only ever uses 2 colors on screen at a time, making heavy use of dithering to provide the "shading" effect (similar to games like Return of the Obra Dinn).
If you think you're seeing a 3rd color, lean in super close to your monitor! You'll see it's just many little dots.
Credits
Programming & Design | Me |
Shader | samuelbigos/godot_dither_shader |
Art | Public Domain @ opengameart.org Me |
Music | Public Domain @ opengameart.org |
Playtesting & Feedback | Naoreen Kabir My wife |
Status | Released |
Platforms | HTML5 |
Author | colbyhub |
Genre | Action, Shooter |
Made with | Godot |
Tags | 2D, Automation, Black and White, Bullet Hell, Fantasy, Isometric, Medieval, Pixel Art, Roguelike |
Comments
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Very cool! Kinda reminds me of vampire survivor but with shop upgrades instead of item drops.
Hey stranger! Thanks for playing! Yeah my goal was to give the player a little more autonomy over their loadout / playstyle.
very interesting concept, very counter intuitive to play as a moving tower
Thanks for playing! Yeah, perhaps I'll add some more backstory as to why the tower is moving -- or give it legs or something haha